William J. Gibson
Reporter
February 24, 2006
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Jacob Ramsey plays Halo on the LAN. Photo by Ryan C. Harris |
A game of Halo with friends may sound great to some students, but having
local area network, LAN, parties over the campus network could become illegal. The
network sources in the dorms and academic buildings were designated for a
specific use.
“Academics take priority,” said Information Technology Department Manager Mark
Nester.
No policy in The Milligan College Student Handbook addresses the
connecting of gaming devices, such as Microsoft’s Xbox, to the Milligan
network. The handbook does, however, list forbidden equipment such as “hubs or
switches.”
The computer usage guidelines in the handbook ask users of the network to
“refrain from monopolizing systems, overloading networks with excessive data,
degrading services or wasting computer time.”
While there currently is nothing to discourage the use of the Xbox or having
parties on the LAN, students who wish to play on the network should be careful.
“Our campus network is maxed out as it is already,” Nester said, noting that
spyware is on the computers of most students, and that is the main reason for
slowing speeds.
“Hijacker programs like Weather Bug or the Yahoo toolbar are full of spyware
and are constantly connecting to the Internet to send and receive information
about students’ computers,” Nester said. “We block a lot of it, but sometimes
the demand exceeds the available Internet bandwidth.”
Although the Xbox system does not have built-in spyware, it does have the
capability of online game play with anyone throughout the wired world using
Microsoft’s Internet playground, Xbox LIVE. Milligan’s firewall currently
blocks all availability for connecting to Internet gaming sites like Xbox LIVE.
Students may still play each other within the LAN.
While the network has never gone down as a result of networked gaming, the
gaming systems still require a network to communicate over, just as personal
computers do. Added to the current load of PCs, gaming can cause localized
congestion and even slower speeds. It is like adding traffic to a crowded
interstate during rush hour.
No changes are currently planned for the network usage policy because of the
use of student-owned gaming systems.
“We will start making changes to the campus policies only if plugged-in gaming
systems start to jeopardize the network stability,” Nester said.