Basketball 101: Signals of the Zebra Man
November 4, 2005
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| Charging: An offensive foul that occurs when a player runs into a stationary defender who already has the position. |
Traveling: Illegal movement in which a player in possession of the ball pivots, jumps or shuffles his feet improperly. |
Blocking: Illegal physical contact that impedes the progress of an opponent.
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20-Second Timeout: Signals the granting of a team's request for a 20-second time-out. Teams are allowed four 20-second timeouts per game. |
Jump Ball: To put the ball in play with a jump ball between two opposing players after such occurrences as a held ball. |